Press Kit
Vem, Exu
After losing his kite, Exu faces a storm born from his own anger.
An interactive story about pride, fear and a lost kite.
Based on the short story "Exu was afraid", from the book Tales of Exu, by Rafael Semino.
Summary
- Name
- Vem, Exu
- Genre
- Short interactive narrative focused on emotion
- Price
- Free Demo / Final Game (TBD)
- Platforms
- Android (Demo), Steam (Demo), Release 2027
- Duration
- Demo: 15 min / Full: 50 min
- Language
- Available in Portuguese (English and Spanish soon)
- Project Start
- 2024
- For fans of
- Florence, Journey, GRIS
- Engine
- Godot
- Status
- Demo available / In development
- Contact
- tejoestudio@gmail.com
Trailer
About the Game
After losing his kite in a fight with his brother, Exu tries to sleep carrying anger.
During the night, his feelings take the form of a storm where dream and reality mix.
By crossing this world, he must face his own pride and deal with what he feels to
be able to return.
Why this game matters
Inspired by the short story Exu Was Afraid, the game presents a fictional retelling of a character
from African roots, expanding the presence of these narratives in the digital environment through an accessible
and universal interactive experience.
- Emotions transform the world and the mechanics
- Narrative with few texts, understood by interaction
- Short experience (15–50 min), accessible to new audiences
- Aesthetics inspired by cordel, woodcut and Brazilian culture
- Adaptation of literature to interactive language
Gameplay
The player interacts directly with the world through simple and intuitive actions:
- Pop bubbles to get to sleep
- Connect stars to form constellations
- Assemble a kite piece by piece
- Control a kite in the sky
- Cross space touching planets
Progression happens through curiosity, observation and interpretation, without pressure or failure.
For Publishing
Texts ready for editorial use. Copy the format that best fits your space.
One sentence
Vem, Exu is an interactive story where the story is told by the player's actions, following a boy who faces a storm created by his own anger.
One paragraph
Inspired by the short story “Exu was afraid” by Rafael Semino, Vem, Exu is a short and emotional game.
After losing his kite to his brother, Exu goes to sleep angry. His anger awakens a magical storm
where dream and reality merge. Crossing skies and constellations, he needs to deal with his own
pride to recover his kite and be able to return home.
Three paragraphs
Vem, Exu is a short interactive narrative developed by Estúdio Tejo, from Fortaleza, Ceará. Inspired by the short story Exu Was Afraid, from the book Tales of Exu (Rafael Semino), the game follows a boy who, after losing his kite, is taken to a world where his feelings take the form of a storm.
The story is told with few texts: the player understands everything by interacting with the environment, through sound and movement. The art direction in black, white and red draws from woodcut and cordel literature, while the reactive soundtrack brings Afro-Brazilian percussion and sounds from Ceará.
With about 50 minutes of total duration (15-minute demo), Vem, Exu is an accessible and universal experience: with a minimal language barrier, no time pressure, designed for those who always play and for those who have never played. The demo is available on Google Play, with a Steam version scheduled for July 2026 and full release in 2027.
What they are saying
“One of the most beautiful games I tested at Sana. The way emotion becomes interaction is unlike anything I've seen.”
• Sana 2025 participant
“Even without text, you can understand everything. Very intuitive and sensitive.”
• playtest player
Media
Screenshots












Key Art


GIFs








Additional Clips
Supporting video material ideal for Reels, TikTok and editorial use.
Identity
Logos and Branding



Store Assets (Steam)
Official marketing images for the Steam store page. Available in high resolution.






Characters
Community
Events
Exhibited at Sana 2025 and Feira do Conhecimento in Ceará, with public playtests and direct player feedback.





Team
Michael Feitosa
Game Design, Programming, Creative Direction
Game designer and developer with over 15 years of software experience. Coordinates Tejo Studio and leads the development of Vem, Exu.
Rafael Semino
Writing
Actor, playwright and arts researcher. Master in Arts from UFC and author of the book Tales of Exu.
Valdir Marte
Illustration and Art
Illustrator and graphic designer working in publishing and cultural projects.
Zéis
Soundtrack and Sound Design
Singer, songwriter and cultural producer. Develops the soundscape and reactive soundtrack for Vem, Exu.
Douglas Levi
Programming
Laura Lucca
Accessibility
Carlos Marques
Social Media
Stickers
Transparent assets for use on social media and content creation.
Contact
- tejoestudio@gmail.com
- @tejoestudio
- Threads
- @tejoestudio