Vem, Exu
An interactive tale inspired by the short story “Exu Was Afraid”, from the book Tales of Exu, by Rafael Semino. The narrative follows a boy crossing a fantastic storm after losing his kite. The narrative explores childhood themes, pride, and reconciliation through a graphical aesthetics based on silhouettes and contrast.
- Poetics: Small gestures, silhouettes
- Tech: Godot 4 • Demo available on Steam
- Team: Creative direction, game design, and programming by Michael Feitosa
With collaboration from Rafael Semino, Douglas Levi, Valdir Marte, and Zéis. - Highlight: Project developed with support of the Lei Paulo Gustavo (CE) in 2024
“One of the most beautiful games I tested at Sana. The way emotion becomes interaction is unlike anything I've seen.” • SANA 2026.1 participant