PT

TEJO
ESTÚDIO

Independent Studio for Narrative Games and Cultural Experiences

Fortaleza, Ceará — Brazil • CNPJ: 56.017.509/0001-00

View Works Catalog → Download PDF Steam ↗ Itch.io ↗

INSTITUTIONAL POETICS & MISSION

“We create authorial games and digital experiences that turn memory, oral traditions and popular heritage into tender, universal interaction.”

Tejo Estúdio is an independent creative core based in Fortaleza (CE, Brazil), dedicated to developing digital games, interactive narratives and tech installations with strong Afro-Brazilian and northeastern identity.

Our productions merge historical research, literary adaptation, woodcut printmaking, original music and software engineering rigor, advancing universal accessibility and community audience development in public schools and festivals.

PROJECTS

Catalog of authorial games and interactive experiences developed by the studio.
Vem, Exu

Vem, Exu

2024–2026 DIGITAL INTERACTIVE TALE Godot 4 • Steam

An interactive tale inspired by the short story “Exu Was Afraid”, from the book Tales of Exu, by Rafael Semino. The narrative follows a boy crossing a fantastic storm after losing his kite. The narrative explores childhood themes, pride, and reconciliation through a graphical aesthetics based on silhouettes and contrast.

  • Poetics: Small gestures, silhouettes
  • Tech: Godot 4 • Demo available on Steam
  • Team: Creative direction, game design, and programming by Michael Feitosa
    With collaboration from Rafael Semino, Valdir Marte, Zéis, and Douglas Levi.
  • Highlight: Project supported by the Paulo Gustavo Law (Secult Ceará and Ministry of Culture of Brazil)
“One of the most beautiful games I tested at Sana. The way emotion becomes interaction is unlike anything I've seen.” • SANA 2026.1 participant
Image Coming Soon

RAIAR

2025–2026 DIGITAL INSTALLATION Extensão Universitária ECDD/Infnet

Transforms the Ceará tradition of flying kites into a collective digital experience. The audience uses their mobile phones to create and move digital kites in a generative projection.

  • Poetics: Wind, sky, collective participation
  • Tech: WebSockets, Generative Projection, HTML5/CSS
  • Highlight: Project selected for the Edital das Artes Fortaleza in 2024

OTHER WORKS

Maria da Lua
Maria da Lua

Videopoem inspired by northeastern fantastic imagery and tales of werewolves and lobismulheres.

Writing, direction, art, sound, and editing

YouTube ↗
Hamilton
Hamilton

Casual puzzle published on the Play Store that explores minimalist design and compact mechanics.

Game design, art, programming, sound, and publishing

Google Play ↗
Sina de Siá
Sina de Siá

Metroidvania inspired by cordel aesthetics, with a narrative about struggle, memory, and popular imagery.

Game design, writing, art and programming

Itch.io ↗

✦ Exhibitions and Circulation

Tejo Estúdio maintains continuous sociocultural action across Ceará, bringing games to science fairs, pop culture conventions and educational outreach in public schools.

2026.1 SANA — Fortaleza

Public presentation of the demo of Vem, Exu at the Black Heroes Room, with mediation and conversation with the audience about the creative process.

2025 Feira do Conhecimento — Fortaleza

Public presentation of the Vem, Exu prototype to event visitors.

2025–2026 Public Schools of Fortaleza

Educational activities and demonstration of the game Vem, Exu in public schools.

OFFICIAL SELECTIONS & AWARDS (2026)

Recognition of studio productions in competitive showcases and festivals:
✔ SBGames 2026 — Games Festival Track (Brazil)
✔ 49th Guarnicê Film Festival — Digital Games (MA, Brazil)
✔ Santa Maria Video and Cinema Festival — SMVC (RS, Brazil)
✔ FBCI — Brazilian International Cinema Festival (RJ, Brazil)
✔ Rio Webfest 2026 — Official Games Selection (RJ, Brazil)
✔ T-Film Festival — International Showcase (Czechia)
✔ MoziMotion Film Festival — Games & Animation (Netherlands)
✔ Caorle Film Festival — Narrative Selection (Italy)
✔ Vesuvius International Film Fest (Italy)
✔ Birsamunda International Film Awards (India)
✔ Student World Impact Film Festival — SWIFF (USA)
✔ Steam — Verified Public Demo & Active Community

CREATIVE CORE & GOVERNANCE

Multidisciplinary team with expertise in software engineering, dramaturgy, visual arts and cultural research:

Michael Feitosa

Founder • Creative Direction • Game Design • Programming

Game Design student (ECDD/Infnet), B.S. in Computer Science (FFB 2012), with 15+ years of software development and technical leadership at ThoughtWorks.

Rafael Semino

Original Work • Script Consultant • Dramaturgy

Actor, playwright and researcher. M.A. in Arts from UFC. Author of the literary book Contos de Exu.

Valdir Marte

Art Direction • Illustration • Digital Woodcut

Visual artist and comic creator from Ceará. Degree in Graphic Design from Fa7, researching popular printmaking and northeastern visualities.

Zeis

Original Soundtrack • Sound Design • Musical Direction

Musician, composer and music producer from Ceará, researching traditional rhythms, Afro-Brazilian percussion and soundscapes.

Douglas

Programming • QA • Software Engineering

Game developer specialized in Godot 4 architecture, quality pipelines and game accessibility guidelines.

Corporate and Institutional Data

Tejo Estúdio

Legal Entity: 56.017.509 MICHAEL ROBSON MONTEIRO LIMA FEITOSA
Trade Name: Tejo Estúdio
CNPJ: 56.017.509/0001-00 | Nature: 213-5 Sole Proprietor (Microenterprise - ME)
Municipal Registration: 944436-0 | Headquarters: Fortaleza, Ceará, Brazil.

Active in culture and technology since 2023 (formalized in 2024), with full fiscal standing, managing public grants with budget rigor and transparency.